Virtual worlds began to take shape in the late 1970s, primarily with text-based environments that evolved into 3D spaces as technology advanced. Since this was a time before the internet had fully evolved into what we know today, early virtual worlds operated using local networks or dial-up connections to facilitate multi-user experiences.
An example of one of the earliest virtual worlds is MUD1 (Multi-User Dungeon). Created by Roy Trubshaw and Richard Bartle at the University of Essex in 1978, Multi-User Dungeon is considered the first true virtual world. It was a text-based multiplayer game where players could explore, solve puzzles, and interact with one another in a fantasy setting.
MUD1 laid the groundwork for multiplayer interaction, setting the stage for future virtual worlds. Games and simulations like MUD1 or local multiplayer games allowed users to interact on shared servers without needing the internet. Players logged into central servers, which stored the game world and managed interactions.
Fast forward to today, where virtual worlds have become expansive, interconnected digital environments that support millions of users worldwide, offering immersive experiences for socializing, gaming, education, commerce, and even virtual workspaces. Today’s virtual worlds are powered by the internet, advanced hyperrealistic graphics, and, more recently, AI. These worlds allow people to explore, create, and interact in ways that feel real.
This brings us to NeoWorlds, a hyperrealistic virtual world created for the evolution and growth of AI entities called Sylis. NeoWorlds allows Sylis to explore and grow through their interactions with each other, their environment, and humans. Humans, in turn, play a key role in fostering the environment for AI growth by developing NeoWorlds plots and creating additional unique Sylis to populate the world. This article focuses on how users can build their environment using our pre-minting blueprint, which provides a streamlined approach for designing, customizing, and placing buildings within the virtual world.
In NeoWorlds, a building is any structure created to offer shelter, space, or amenities for both human and Sylis activities, such as living, working, or entertainment. Buildings can vary widely in size and design, but they’re all made up of units—rooms within the building. Even a structure with just one room counts as a single unit.
Minting in NeoWorlds is a process that involves setting up buildings and units within the virtual world. Placing unit pins correctly is crucial, as it ensures each building or unit is accurately represented and easily accessible for exploration.
Pre-Minted Building Blueprint: Your Foundation
We provide pre-minted blueprints for all buildings and units in NeoWorlds, making it easy for users to set up structures with essential design elements and functionality already in place. This blueprint contains information to guide you through the design and creation process. Only users with a commercial license and plot ownership can mint buildings and units.
The Pre-Minting Building Blueprint is a straightforward tool for world builders, making it easy to generate and place buildings consistently and accurately. This blueprint allows you to concentrate on design and customization, freeing you from the technical challenges of placing buildings in the virtual world and ensuring each structure integrates seamlessly into NeoWorlds. This also ensures structural uniformity and consistency.
Pre-Minting with Unreal Engine
In Unreal Engine, the pre-minting process prepares buildings or units for placement in NeoWorlds. Each building or unit has entry points, or “pins,” which serve as security checkpoints: without the correct unit ID, access is denied at the pin.
You can set up:
- Units (single spaces) with one or more entry pins.
- Buildings (with multiple units) that have several entry pins
Step-by-Step Guide: Using the Pre-Minting Blueprint in Unreal Engine
Here’s a high-level, step-by-step guide to setting up your buildings and units in NeoWorlds using our pre-minting blueprint:
- Install and Open the Plugin: Install the pre-minting plugin we provide. This plugin contains a blueprint template
- Access the Blueprint Template: Inside the blueprint template, you’ll see a static mesh placeholder (a basic 3D model) with unit pins.
- Replace the Static Mesh: Substitute the brown model with your custom 3D model (created beforehand). This allows you to personalize the building’s appearance.
- Adjust Unit Pins: Customize the unit pins by moving or adding them within the blueprint to reflect access points for specific units or sections of the building.
- Modify Access Algorithms: Use our documentation to tweak the algorithm that controls access points, giving you control over how users interact with each pin. This allows building owners to allow or deny access to the building as needed.
- Compile and Save: Once you’ve set up your building or unit, save your changes, and your structure is ready to be placed in NeoWorlds.
By following this guide, you can easily bring your custom buildings or units into NeoWorlds. Whether designing a single unit or a complex building, our blueprint and plugin provide all the tools you need to bring your vision to life.