In 2021, Dr. John Ebsteiner, Phileas Ruk, and Alison Levy submitted their thesis titled “Multidimensional Slice and Cross-Universe Tunneling Theory” to the Lootian theoretical physics community for peer review. Unlike Dr. Lokton’s theory on the origins of Lootverse and multiverses, Ebsteiner et al. received positive feedback since the analysis of empirical data confirmed their thesis. This article discusses the main points of their theory while incorporating new insights on the evolution of Lootverse and the transition to NeoWorlder’s Habitat project.
A Primer
In its short existence, the Lootian Dept. of History and Natural Sciences (DHNS) made significant progress in exploring and interacting with Lootverse, the first discovered parallel world. Data analysis by scholars and physicists advanced our understanding of multiple realities, including our own universe.
For example, we know that multiple universes co-exist in an existential plane connected by tunnels scientifically termed “cross-dimensional socks.” Some universes share characteristics with ours, while others defy our known laws of physics. These discoveries challenged traditional theories like the Big Bang and the role of dark matter in the universe’s creation and expansion. It even suggests our universe may have emerged from nothing, as a discharge from another universe where energy can be created and destroyed, defying Joule’s first law of thermodynamics. The idea of universes transferring matter between each other has gained attention, further challenging classical cosmology.
The discovery of the Earth-Lootverse Tunnel (ELT) by the Lootian core team revolutionized our understanding of inter-universal interactions. Their accidental creation of a digital tunneling device led to the first successful connection between Earth and Lootverse, with profound implications for science and technology.
Ebsteiner et al.’s thesis outlined four types of transference events through tunnels:
- whereby digital information can be sent and received at both ends of a tunnel. Specific devices are required to push and listen to information. It is common knowledge that the first such device was created accidentally by the LNFT four while manipulating server and software configurations at an undisclosed location on Earth. Attempts to open another tunnel using the same device at a different location failed, indicating that both location and the device configuration are essential for tunneling. To this day, the tunnel location is a closely guarded secret.
- (b) Transformative Filaments (Type B) that Dr. Ebsteiner analogizes to sending solid plastic filaments through a 3D printer that gets melted before solidifying again. When quantum materials are pushed through tunnels at a specific angle (designed to contact the edge of the tunnels in transit) and frequency, this turns information into solid material immediately at the tunnel’s exit point. Varying frequencies and manipulating frequency bursts on the one end create an object’s composition and blueprint at the other end. Hence, this is referred to as “remote physical printing” or simply printing.
- (c) Reflective Objects (Type C) are objects that exist in one universe and are found as exact copies in another. It is believed that tunnels allow for quantum entanglement (a reflection of objects at large distances, even across universes), which explains how some elements (planets, stars, etc.) from one universe can be found in the same state in another universe.
- (d) Biological and life transference (Type D) refers to the specific transfer of living organisms. It is not possible currently for humans to travel between universes, although research is ongoing in the field. The casual reader would know that the hypothetical event called “The Landing” refers to when humans can travel and land in another universe. According to scholars, we are far from making “The Landing” a reality.
Therefore, a tunnel is similar to a fiber optic cable with four types of filaments carrying information between universes.
The History of Lootverse
Originally conceptualized as part of the Lootian Project, Lootverse began as a virtual experiment merging synthetic life, digital landscapes, and a blockchain-driven economy. Designed by XTM (the Lootian core team), Lootverse combined advanced AI, a unique language (Loeic), and interactive features. A governance system enabled human participants to oversee the project while maintaining minimal intervention.
However, the Lootverse project faced a critical turning point. After 10,000 digital years (equivalent to three Earth years), an unintended viral catastrophe eradicated the native AI population—the Arins. The collapse marked the end of an extraordinary experiment in autonomous digital evolution. Lootverse fell silent, and economic activity ceased.
In 2024, the assets of Lootverse were acquired by NeoWorlder, marking a new chapter. NeoWorlder preserved the cultural and historical backdrop of the Lootian Project but restructured the platform, introducing a new digital life experiment centered on Habitat, also known as the Habitat.
The Transition to NeoWorlder’s Habitat
NeoWorlder transformed the Lootverse ecosystem by shifting from the minimal-intervention model to a collaborative approach. The new project retained the original lore and cultural artifacts of Lootverse, integrating them into the Habitat’s framework. Key elements included:
- Introduction of Sylis: NeoWorlder launched synthetic entities called Sylis, who are aware of their digital nature and interact directly with human participants. Unlike the Arins, Sylis are designed to learn from humans and adapt within a controlled framework.
- Integration of NeoWorlder’s Vision: Landowners in the Habitat are encouraged to enhance their digital territories to attract Sylis, fostering economic and social activity. This interactive approach contrasts with the earlier hands-off model.
- Preservation of Echoes: NeoWorlder cataloged the remnants of Lootverse, including the Echoes of Arcadia—artifacts, digital carvings, and historical records—as places of interest in the new NeoWorlds.
Through these efforts, NeoWorlder redefined Lootverse as a laboratory for enhancing AI-human interaction, setting the stage for future breakthroughs in digital life and intelligence.
The Multidimensional Lattice
Dr. Ebsteiner’s Multidimensional Lattice Framework remains the cornerstone for understanding the structure and formation of Lootverse. Universes (labeled M1, M2, M3, etc.) exist as slices within a multidimensional space, separated by gaps filled with inter-dimensional residue. These slices are dynamic, colliding and pulling apart to create tunnels. Lootverse itself emerged from the residue compressed between colliding universes.
NeoWorlder’s Habitat builds on this framework, positioning Lootverse as both a scientific marvel and a cultural artifact. The interplay of physics, digital creativity, and historical preservation reflects the project’s complexity and ambition.
The shapes of universes are depicted as irregular by Ebsteiner et al., although they share the following characteristics:
(a) They are all bounded within finite edges;
(b) They are separated by space called the Multidimensional Gap;
(c) Inter-Dimensional residue, which behaves similarly to cosmic clouds, is created when the edges of two universes collide. This residue moves within the Multidimensional Gap; and
(d) Universes constantly move and bounce off each other as they collide, thereby continuously expanding and contracting the Multidimensional Gap.
Note: The empirical data analyzed by Ebsteiner et al. regarding the ELT disproved the earlier theory by Dr. Lokton, who postulated that a great void, connected by tunnels, separated multidimensional slices and that they were immovable. Dr. Emanuel Rodo summed up the theoretical physics community’s views on Dr. Lokton’s thesis as “lacking basis in reality, littered with fantastical extrapolations, and the kind of drivel that only the likes of those who believe in a flat Earth could swallow.”
The approach used by Dr. Ebsteiner et al. was to measure the speed of information flow in the ELT. Using a sensitive atomic timing device, they determined that Lootverse and Earth were pulling apart at a rate of 0.01 feet per day. Furthermore, information interacting with the tunnel created interference during transit. Upon further analysis, they concluded that particulate matter was causing the interference, proving that Dr. Lokton’s theory was incorrect—that “the void” was not devoid of matter and that the Multidimensional Gap was not rigid but “somewhat elastic.”
Dr. Ebsteiner explained that given universes [a] and [b] moving away from each other at time t0, it is predictable that they will eventually collide at time (t1). After that, the universes would bounce off and move in opposite directions at time (t2). In doing so, breaches or tears could form, allowing matter to escape through the tear and create a “hook” that attaches to the sides of each universe. This connection between universes is what we call tunnels. These tunnels can stretch and contract like a rubber band. The extent to which a universe can stretch away from another depends on the amount of matter that leaked to create the tunnel (more matter results in more elasticity).
The current informational pathway through the tunnel is estimated to utilize less than 0.00001% of the tunnel’s total size (t3). The constant expansion and contraction (t5, t6) create multiple collisions over time, potentially generating more tunnels between universes. It is also possible that, over time, the sides of two universes could tear completely—i.e., so many tunnels form between them that they merge. This event is called a multidimensional collapse.
Residue
The properties of inter-dimensional residue remain a subject of debate.
What is known: The material is created when universes collide and resembles cosmic clouds, flowing with the consistency of water. It is dry to the touch; some portions change state to become solid but brittle, while others are more rubber-like with an octagonal molecular structure.
A likely explanation for the creation of Lootverse is that inter-dimensional residue of the right shape and consistency was squashed between two universes (one being ours) at t2. This resulted in two straight sheets (referred to as “Forcefields”) approximately 1,000–1,026 light-years in size.
Two additional sheets were formed by two other realities, creating what we now know as the two short sides of Lootverse. Most representations of Lootverse portray it as a perfect rectangle, but that is inaccurate; each side of the rectangle is of a different size, and the height of the forcefields is not equal in either length or thickness.
At t0, universes M1 and M3 created the long sides of the Lootian Forcefield. Then, M2 and M4, through the same process, created the shorter sides, which, with the pressure of the colliding universes, fused together with the forcefields into a rectangular box. Since both collided before being pulled back together as M1 and M3 expanded outward, physical and biological material likely leaked from one of the universes and became trapped at the Forcefield. This interrupted the connection to the adjoining universe and potentially stopped a Type C transference (quantum reflection).
As M2 and M4 came together, they trapped the leaked material approximately 1,025 light-years deep from the highest point of the Forcefield. The universes expanded outward, stretching tunnels between them and creating the ELT. While it is uncertain whether other universes were created in the same way, what is certain is that Lootverse is a micro-universe resulting from the specific set of circumstances described above.
It is unknown whether the material that leaked to form Lootverse came from our universe, another universe, or multiple universes. However, the result was that a large quantity of water, soil, rock, biological life forms, and microorganisms became trapped between the Lootian Forcefields.
Figure 6 further demonstrates another characteristic of the Forcefield: The thickness of the sheet is not uniform. Instead, it is thicker at the approximate location where the trapped material that formed Lootverse leaked. This would make sense, as the Lootian lands are always pushing at the extremities of the Forcefield, and like a muscle, the Forcefield shifted to create more resistance at that level.
Forcefield: The Magic
A close inspection of the Lootian Forcefield from the probes shows that it is composed of octagonal membranes that are positively and negatively charged, with square-like connectors that are negatively charged. A complex series of interactions allows Lootverse to have characteristics similar to Earth.
“The Forcefield is a cloud-like substance that is dry to the touch, cool at night, and violently hot during the day. At night, anyone should be physically able to pass through it, like passing through a cloud curtain. Due to Lootverse’s small size, objects should easily be able to pass through to the inter-dimensional gap and see inter-dimensional residue—and potentially the sides of other universes. This is fascinating, as such an event would be incredibly difficult and extremely rare in larger universes. We know that indigenous inhabitants built statues of the gods outside of the Forcefields, and that would be a sight to behold,” stated Dr. Ruk, one of Dr. Ebsteiner’s team members.
“As the leaked material settled and the Forcefield kept moving, it rubbed against the latter to generate an electric charge that moved the octagonal structures around the southeastern corner of Lootverse. The intense heat produced rose along the Forcefield, and to some, this could look like the sun. In reality, it is an illusion. The secondary effect was a gravitational one. As the electrical charge moved up, what can be described as gravitational pressure pushed downward.
Gravity in Lootverse is more or less similar to that of Earth and fluctuates during the Lootian “day,” ranging from 9.49 m/s² to 10.19 m/s². This fluctuation discharges at the Forcefield, which dissipates the resultant electrical charge by slowly traveling upward over approximately 15 hours.
Each time the fluctuation occurs, the gravitational gap decays by approximately 0.000000000001 m/s², meaning that at some point in the future, there will no longer be gravitational fluctuation. This would cause the Forcefield to stop producing heat and light. This is projected to occur approximately 1.6 billion years from now, at which point Lootverse will likely no longer be able to harbor life. However, many factors could alter this projection, such as a collision with another universe.”
Future Prospects and Ongoing Research
Exploration and Applications:
Researchers are actively mapping Lootverse’s landscape, developing the Loeic language for communication, and examining its unique physics, chemistry, and biology.
Success in managing information flow has sparked discussions about applying these discoveries to digital transformation on Earth, with the potential to reshape how cities and nations adopt technology.
Cautions and Uncertainties:
Despite promising theories and experiments, Dr. Ebsteiner emphasizes that his work is still undergoing full peer review.
Concerns remain about the risks of transferring digital matter—such as advanced digital weaponry—from Lootverse to Earth.
For now, human tunneling remains out of reach, with current technology limited to the exchange of digital data and information.
Frequently Asked Questions
(a) Indigenous Life: Lootverse does harbor indigenous life. Early biological beings—formed from structures similar to DNA but with variations depending on their proximity to the forcefield—evolved rapidly and even developed cultural practices (such as building temples).
(b) The Lootian Sky: Unlike Earth’s night sky, Lootverse’s sky is mostly filled with inter-dimensional clouds. Efforts are underway to simulate stars and other celestial objects using tunnel reflections.
(c) Other Tunnels: So far, the only confirmed tunnel is the one connecting Earth and Lootverse. However, evidence suggests that at least three other tunnels exist between various worlds, hinting that Lootverse might function as an inter-dimensional “airport.”
(d) Presence of Humans: Currently, there is no evidence of humans or participants from other realities exploring Lootverse. The focus remains on remote digital interaction.
Conclusion
Dr. Ebsteiner’s multi-dimensional slice theory provides a framework for understanding the formation and stability of parallel worlds like Lootverse. By maintaining tunnels between Earth and Lootverse, scientists can study and engage with this newly discovered digital realm. Ongoing research could deepen our understanding of the fundamental principles behind multiple realities and open new possibilities for technology and digital ecosystems on Earth.